Cheevos found in H > Dungeons > Rift: Storm Legion > Golem Foundry
Boss 1 - Locomotive Bulwark - Normal Mode + Expert Mode
Boss 2 - UV-315 - Normal Mode + Expert Mode
Boss 3 - C1-0N3 - Normal Mode + Expert Mode
Boss 4 - Subversionary Liaz - Normal Mode + Expert Mode
Boss 5 - Manslaughter - Normal Mode + Expert Mode
These quests are available for Golem Foundry and are for Guardian and Defiant Characters.
The Golem Foundry
Normal mode Golem Foundry
PICK UP: The quest is picked up from Itoi Rinu in Tempest Bay at /setwaypoint 12925 11518
TO COMPLETE: Talk with Laura Redstaf in the Armory
Core of the Problem
Normal mode Golem Foundry
PICK UP: The quest is picked up from Lisa Milling in Golem Foundry at /setwaypoint 604 717
TO COMPLETE: Collect the core of the Locomotive Bulwark
Collect the core of UV-315
Collect the core of C1-0N3
Collect the core of Manslaughter
Kill each boss and loot the cores from them.
Hand in the quest to Lisa Milling in Golem Foundry at /setwaypoint 604 717
Rapid Assault: Golem Foundry
Defeat all the bosses in Golem Foundry on expert difficulty within 20 minutes.
Expert: Golem Foundry
Defeat all the bosses in Golem Foundry on expert difficulty
Defeat all the bosses in Golem Foundry on standard difficulty
Shock and Roll
Avoid the damage from the 3 boss abilities. See the boss guide above for descriptions of each ability.
Right Where it Hurtz
Stop all DPS just before the boss goes into his recharging stage.
You will need to be careful of DoT abilities too, choose your spec carefully and use only abilities that cause no damage over time.
Stay out the Lamp lights to allow your stacks of Dread to continue increasing. Low level players will likely need a dedicated healer to be able to survive when the stacks are this high.
Wait for all 5 lamps to activate and be destroyed before you kill the boss.
Stay close together as a group to make it easier and quicker to break the tethers.
Hops on 'Trops
By ‘Initial explosion’ the cheevo means that you must be out of the Caltrop Carnage target spot before it even lands, so that the first tick of damage when it lands doesn’t hit anyone. The best way to do this is to keep moving! Move together as a group down one side of the room and then up the other side, repeat until the boss is dead. The Caltrop Carnages will be fired where your group is, but the group should have already moved further down when the Caltrop lands, so no one will get hit.
You will know if someone has been hit as they will get the debuff ‘Caltrop Carnage’ so you can wipe and try again.
Don’t kill 4 of the turrets.
Sea of Blame
Sea of Flame are the random red circles that spawn all around the room, starting with a pulsing red circle and then exploding in flames. These can be pretty much ignored unless you are going for this cheevo.
Watch for the red circles and move out of them before they explode.
Move the boss away from the Explosive Charges quickly.
Keep the boss near the Explosive Charges to power them up.
When you are targeted by Incendiary Shot, move on top of the charged Explosive Charge, which will now be called ‘Shielded Charge’.
Make sure your healers don’t accidentally remove the Incendiary Shot debuff by cleansing!