Information about Specs for each Class to help you move faster through Toks
when you first start in toks dungeon you wont ‘need’ a running spec, most of the content can be done at normal speed, however, it will certainly make your life easier when you reach the more difficult timed puzzles.
every class has souls that can increase your running speed a lot. character running speed isnt usually something that is needed in rift, its usually much more about how well you heal or how high your DPS is!
you should find some souls with passive abilities that increase your run speed while out of combat and hopefuly add a few active abilities that will increase your runspeed for a short amount of time.
you need to be careful using flash forward abilities in some areas of toks, for instance; in the pacman puzzle, flashing forward over the pellets will not pick them up; in the dungeon run challenge, flashing forward over a checkpoint will not register the checkpoint; using flash forward during the pyramid puzzle is a brave move 🙂
THANK YOU so much to MASHATA from the rift forums for writing out a few spec choices for us all…
OK here’s my specs from my alts. All have completed “Nobody Loves Me”. There are probably better variants out there, since my main is a rogue and I don’t have mastery of the other Callings. These can be taken as “suggestions” at least.
Primalist (from a friend): 9 Vulcanist for Primal Warp (teleport), 11 Titan for Lifewalk (teleport) and Vital Speed (10% passive), 9 Dervish for Zephyr (20% speed buff, toggled)
Cleric: 11 Cabalist for Dark Passage (teleport), 40 Shaman for Windwalk (sprint), 16 Oracle for Favor of the Current (15% speed buff). Or you can go into Runeshaper for Greater Rune of Mobility (sprint), which is fun.
Warrior: 27 Reaver for Shadow Warp with Dire Step (teleport with sprint), 16 Beastmaster for Bond of Alacrity (15% speed buff) and Swiftness (10% passive), 32 Riftblade for Avatar of Wind (16% speed buff) and Rift Travel (teleport to target)
Mage: 7 Harbinger for Natural Swiftness (8% speed passive), 32 Arbiter for Icy Celerity (10% speed passive), 10 Stormcaller for legendary Ride the Wind (sprint with about 50% uptime)
Rogue: 32 Riftstalker for Memory Capture / Flashback, Shadow Stalk (teleport to target), Shadow Shift with Hasted Time (teleport with speed buff), pick up also Shadow Mastery (reduces cooldowns), and some combination of 16 Bard for Anthem of Competence (15% speed buff), 0 Marksman for legendary On the Double (5% passive speed), 24 Bladedancer for sprint cooldowns: Sprint lasts 24s, legendary Side Steps lasts 15s as long as you keep moving. Unfortunately legendary Twin Strike will not refresh the speed portion of legendary Side Steps, in fact it will cancel any time remaining on it. I’ve reported this as a bug many times. Bladedancer was more fun when legendary Side Steps lasted 30 seconds. I completed Belch! with 32 Riftstalker / 16 Bard / 0 Marksman, using Spongy Insoles.
For all callings take the level 63 mastery for passive speed boost.
THANK YOU to CIGHAL who shared his cleric spec in the Q&A section..
For cleric, I’m using a 61 Sham (w/ legendary in Furious Assault), 11 Cab (for Dark Passage), and 4 Druid (for Shield of Oak). Gives the same 15% passive bonus that you get from Oracle, from the legendary version of Furious Assault, plus the constant 5% from Shield of Oak, as well as Windwalk from Shaman still. With Swift Judgement mastery, and keeping up Shield of Oak, gives you a constant 15%+10%+5% movement bonus, before insoles, mirrors, or Windwalk.
there are also a few buffs/consumables you can use to help..
in your abilities menu [P] in your ascended powers under buffs are lasher’s bane mirror and charged mirror, assuming you have spent PA points in your air and dust tree.
these can be used to increase your speed for 2 mins at a time although they do share a cooldown.
you can also farm for atmospheric mirrors, which drop from air rifts in POA zones. this will give you the biggest speed increase, tho still only last for 2 mins and share a cooldown with the PA buffs.
although these items share a cooldown, they all have different cooldown times, so you wont have to wait a full 15mins between each one.
for a longer running boost, we have insoles crafted by an outfitter
the lower level insoles made with nightmare tide mats are 3% better, you just need to find some lower level boots to put on while you are in toks.
these consumables are handy to have, but are not necessary to complete toks.
for the areas of toks where speed is required, it is pretty much all down to the spec you use.
when you first start farming in toks you wont need a super spec or any of these consumables.. just hop in and enjoy the content for a bit 🙂
once you get to the puzzles that really do require speed you can then have a think of how you would like to improve your running speed.
pretty much all of toks is completable with just a few passive speed buffs and some insoles. the only areas that you would have trouble with is the dungeon run daily, the pacman puzzle and the math maze. this is when you may want to really fine tune your spec to get the most running speed out of it.
This is on my TO DO list!