Intrepid Darkening Deeps Cheevos

This page has guides for; Rapid Assault: Intrepid Darkening Deeps, Intrepid: Fire Dodger, Intrepid: Squashing Mursh and Squersh, Intrepid: Raging Fire, Intrepid: Stop the Madness, Intrepid: Soothing the Beast, Intrepid: All Wrapped Up, Intrepid: Cocoon Crush, Intrepid: Melted Sludge, Intrepid: Gedlo Gone, Intrepid: Fire Dancer and Intrepid: Pressure Cooker

Tactics

General

There is no standard mode for this dungeon.
In expert mode the bad guys are level 72 and there are 6 bosses.
You can find the entrance in Alittu – To the left as you come out the portal – /setwaypoint 4024 6267

Before the first boss you need to make your way down the spiral walkway, there are lots of adds and red aoe bombs will be thrown at random members of the group. This can be done quickly by a high DPS group, running the whole way and then killing the leftovers at the end. A low DPS group (or rather low health) will want to take it slow and ensure everything is dead before moving on to the next pack of adds.

Boss 1 - Alchemist Braxtepel

The Alchemist starts off immune, you need to kill his two mates, Mursh and Squersh.
You should drag Mursh and Squersh out of the fire circles on the ground otherwise they get a buff to deal more damage.
To a full fresh level 70 group this fight can be quite painful.
A high DPS group can simply tank and spank the whole fight.

Alchemist Braxtepel

As you enter the room, on the right will be Michael in a cage, you need to speak to him to release him from the cage to start the encounter.
Only open the cage if your group is ready to fight, as Michael will move to the middle of the room and start gaining stacks of a damage buff straight away.

Boss 2 - Michael Bringhurst

In the middle of the room is a shaft of moonlight. Keeping the boss in this moonlight makes him gain stacks of Lunar Madness. These stacks will increase his damage.
Move him out of the moonlight towards the edge of the room to remove the stacks.
The tank needs to stay in melee or the boss will get very cross and start casting ‘Piercing Howl’
Every so often he will put a ‘Bestial Roar’ debuff on the group that will fear everyone. You can get out of this by using your break free.
A high DPS group can treat this as a tank n spank.

Michael Bringhurst

Boss 3 - Tegenar Deepfang

The tank should grab the boss and hold him facing away from the group.
The group needs to stack in melee behind the boss. 
Below 50% there will be groups of adds spawning, use aoe agro to bring them to the boss and Dps should cleave them down.
The boss will choose someone at random to be coccooned a high DPS group can simply cleave the boss to hit the coccoons to release the player (as long as that player was stood in melee!), a low DPS group will need to switch DPS to the coccooned player to get them out as quickly as possible.

Tegenar Deepfang

Boss 4 - Glubmuk

Glubmuk should be pulled to the end of the room and faced away from the group.
During the fight, big bubbles will appear on players, the player should move out of the bubble to avoid a knockback.
From the bubble, a Fetid Spawn will spawn. Pull them to the boss and cleave them down.

Glubmuk

Boss 5 - Gedlo Coucil

The council is 3 mini-bosses.
Whenever one of the council dies the others heal up to 100% – so cleave or splitting damage is wasted.
Focus fire on one target. Usual kill order is Shaman then Incinerator and finally the Warlord.

Shaman
Casts Unholy Regeneration on any member of the countil under 70%, purgable.
Can put an absorb shield on the other council members, purgeable.
On one council member dying: Gains Searing Flame, powerful dps channel.
On two council members dying: Gains Wildflame Bolt, frontal AOE.

Incinerator
Ranged Fireballs and Arc of Glames (AOE frontal)
On one council member dying: 30s AOE on ground. Fiery Bonds curse that applies a dot.
On two council members dying: Gains a charge.

Warlord
Melee attacks, Frontal Cleaves.
On one council member dying: Can stun for 1 second if not in meelee. Can use Bloodied Axe DOT fot to heal himself and do extra damage, purgeable.
On two council members dying: Gains Enraged Flamebolt, AOE.

A strong DPS group will simply kill all the Council members in the correct order and move out the red circles as needed.

Gedlo Coucil
Kill order

Boss 6 - Scarn

Tank should position Scarn so the group can stack up on his side.
The group should stand in melee range on Scarns side.
A high DPS group can kill Scarn before he flies into the air for the first time.
If he flies, simply avoid the red aoe on the ground and keep hitting him til he lands again.
When he is on the ground he will breath fire and set alight the piles of bones on the ground, stay away from the fire to avoid damage.

Scarn

Cheevos

Rapid Assault: Intrepid Darkening Deeps

Kill all the bosses within 30 minutes.

Intrepid: Fire Dodger

When you first enter the dungeon you have to go down a long spiral walkway.
Above you (to the left as you walk in) are Wildmages, that will throw bombs at players that explode into Ragefire. You can go left first to kill these mages to make your path down easier, or you can head right straight away and just avoid all the red AoE that lands as you journey down.
A good group of players can run down together avoiding the red circles and then kill at the adds at the bottom.

Intrepid: Squashing Mursh and Squersh

Kill Mursh and Squersh within 10 seconds of each other, spread your damage between the two adds and keep them even.

Intrepid: Raging Fire

Its getting hot in here!

When the fight begins, red aoe fire circles will be thrown onto the ground. If Mursh and Squersh are stood in these circles then they will get the buff ‘Ragefire’ every second. Keep them in the fire til they both get 10 stacks at the same time (this may take 2 or more fire circles) then kill them both.
Be aware, the initial stacks of ragefire will fall off and you will not be able to get them back, they do NOT need to die WITH the stacks active, so as long as they had more than 10 stacks at the same time at some point during the fight then you will get your cheevo.

Intrepid: Stop the Madness

In the middle of the room is a shaft of moonlight coming down from a hole in the ceiling.
Keep Michael in this shaft of light til his stacks of Lunar Madness are higher than 20.

Intrepid: Soothing the Beast

Drag Michael out of the moonilight towards the edge of the room to slowly remove his stacks of Lunar Madness.
The tank needs to stay in melee range while dragging him.
Kill him quickly as Michael will occasionally run back to the middle to gain more of the buff.

Intrepid: All Wrapped Up

You will need to bring a full group of 5 players to get this cheevo.
During the fight random players will be targeted and cocooned by Tegenar.
Tegenar is unlikely to target the tank for this, so its a good idea to tank swap during the fight to allow both tanks to be cocooned at some point.
When all 5 players have been cocooned you can kill the boss.

If Tegenar is still refusing to cocoon your tank even after a tank swap then you may find it best to switch to 2 healers with 3 DPS instead, as long as they can keep the DPS that is ‘tanking’ alive and then the DPS can swap agro with another player that has already been cocooned to allow everyone to be cocoooned.

Intrepid: Cocoon Crush

During the fight random players will be targeted and cocooned by Tegenar.
Switch target to the cocoons and kill them within 10 seconds.

Intrepid: Melted Sludge

During the fight, big bubbles will appear on players, the player should move out of the bubble to avoid a knockback.
From the bubble, a Fetid Spawn will spawn. You will need to wait for 5 bubbles, and kill all 5 Fetid Spawns that pop (they don’t need to die at the same time, just kill them as they spawn) then kill the boss.

Intrepid: Gedlo Gone

Kill the bosses in different orders so the last one to die is one you need for the cheevo.
This will take 3 seperate runs of the dungeon.

Intrepid: Fire Dancer

You can see before you start fighting that there are piles of bones scattered around the ground.
During the fight the bones will catch alight from Scarns fire breath and from the fire circles dropped on players during the air phase.
Ensure you stay away from any burning piles of bones to get this cheevo.

Intrepid: Pressure Cooker

The heat index is a count of how many piles of bones are currently on fire.
There are two ways to set them alight..
When Scarn is on the ground he will breath a fire breath, aim it towards the bones to set them alight (make sure your group is out of the way!)
When Scarn is in the air, he will aim red circles at random players, get everyone to stand on the bones and when the red circles hit them and explode it will set the bones alight (try standing halfway between 2 or 3 piles of bones to set them all alight at once)
You need to kill Scarn after you have had 12 bone piles burning at the same time, so that he has 12 stacks of heat index.
Scarn does not need to have the 12 stacks at the time of death, just during the fight at some point.
Bones piles are only on fire for a short time before going out, you will need to keep moving scarn around the room so he breaths on them and make sure you stand near/on piles when he is in the air.